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Has the stress hit yet? 10

  • Jien
  • Oct 23, 2019
  • 2 min read

Updated: Oct 23, 2019

Developing from week 9, I translated the plan into a 3D digital model which helped us figure out the elevations and heights of each room as well as how to connect these spaces. The lecture hall went from a shoebox design to a fan shape due to its higher acoustical performance. We also decided to shift the entrance from north-west side to the top north-eastern side due to complications in creating a ramp into the library. A ramp there would make the design quite awkward and difficult to work with. Instead, we worked with the lower elevation on the north-east side and shifted the entrance there.


Through the digital model, I drew up both the long and short section to show the relationship between each spaces. Both cinema and lecture hall spaces required a large ceiling height for its acoustical design so it was placed deeper in the ground; stairs and ramps breaks off from the main circulation to connect these spaces.

Three follies that would go on the around sector 100 was finished with it's design. The pink sandblasted concrete texture looks to connect back to the digital library, to signify it's purpose as an extension of the digital library. The follies looks to encourage users to explore sector 100 apart from it's soft functions.


See Pink Stuff for more folly things.


Initial ghosted trimetric drawing to portray the three follies: Delight, Contemplation, Expression




As a group we also discussed the possibilities of our 1:1 component. Daniel brought up the relevance of the tablet shelf as a great opportunity to explore it as our 1:1 component. The design of the tablet shelf would serve to attribute the traditional library typology while also addressing the contemporary digital library need. Through a discussion with Anthony, we discussed the need for a tablet shelf, that we could replace it with a vending machine that dispenses tablet after scanning an ID card. The argument against that was the experience of interacting with a shelf. If we reduce the shelf down to a dispenser, it removes the quality of the interaction and dehumanises it, making it quite machinic.

 
 
 

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